How Madison Avenue Is Wasting Millions on a Deserted Second Life

Funny how this article in the Wall St. Journal shows about 8.6 million people in SL. Could the Journal be using inflated numbers to over-hype this phenomenon? Linden Lab apparently confirms “only about 1 million had logged on in the previous 30 days (the standard measure of Internet traffic)”.
How Madison Avenue Is Wasting Millions on a Deserted Second Life
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As worldwide head of interactive marketing at Coca-Cola, Donnelly was fascinated by its commercial potential, the way its users could wander through a computer-generated 3-D environment that mimics the mundane world of the flesh. So one day last fall, he downloaded the Second Life software, created an avatar, and set off in search of other brands like his own. American Apparel, Reebok, Scion â.. the big ones were easy to find, yet something felt wrong: “There was nobody else around.” He teleported over to the Aloft Hotel, a virtual prototype for a real-world chain being developed by the owners of the W. It was deserted, almost creepy. “I felt like I was in The Shining.”
Yet Donnelly decided to put money into Second Life anyway. He’s no digital naïf: When he joined Coke last summer, the company was being ridiculed for its huffy response to a spate of Web videos showing the soda geysers that erupt when you drop Mentos into Diet Coke. Within weeks, Donnelly had Coke and Mentos sponsoring a contest on Google Video that’s gotten more than 5.6 million views. But Second Life was different. “Many places you go, there’s still nobody there,” he concedes. That’s certainly the case with Coke’s Virtual Thirst pavilion, where you can long linger without encountering another avatar. “But my job is to invest in things that have never been done before. So Second Life was an obvious decision.”

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