Massively Multiplayer Games For Dummies
Well, it was bound to happen.
Dummies::Massively Multiplayer Games For Dummies:Book Information
- Part I: Getting Started with MMGs.
- Chapter 1: Introducing Massively Multiplayer Games.
- Chapter 2: Finding Your Perfect World.
- Chapter 3: Making the Connection.
- Part II: Your First Few Days: Going from Newbie to Pro.
- Chapter 4: Your First Day: Embracing Your Inner Newbie.
- Chapter 5: Your First Week: Decisions, Decisions, Decisions.
- Chapter 6: Getting Help from Customer Support.
- Part III: Playing Well with Others: Not Just for Elementary School Anymore.
- Chapter 7: Solo versus LFG: Why (and How) to Find Other Players.
- Chapter 8: There Is No â..Aieeeâ. in Team: Helping Your Group Survive.
- Chapter 9: Emily Post Never Wrote about the Undead: MMG Etiquette.
- Part IV: From Group to Guild: Making Your Mark in the World.
- Chapter 10: What Is a Guild, and Whatâ..s in It for Me?
- Chapter 11: Finding the Right Guild for You.
- Chapter 12: Guilds in the Long Term: But I Already Have a Family!
- Part V: Have Fun Storming the Castle: The Endgame.
- Chapter 13: What the Endgame Means: How Do I Win?
- Chapter 14: The Buck Starts Here: Being an Online Merchant.
- Chapter 15: Writing Yourself Into the Story: Roleplaying.
- Chapter 16: Slaying the Dragon: Raiding.
- Chapter 17: The Most Dangerous Enemy: Player vs. Player.
- Part VI: Where to Go from Here.
- Chapter 18: The Game Outside the Game: Message Boards and Web Sites.
- Chapter 19: Knowing When to Say When.
- Part VII: The Part of Tens.
- Chapter 20: Ten Things I Wish I Knew When I Played My First MMG.
- Chapter 21: Ten MMG-Related Web Sites.
- Chapter 22: Ten Proudest Achievements in an MMG (From Selected Players).
- Appendix: A Glossary of Newspeak: MMG Jargon.